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An enlarged creature deals +1d4 damage with their enlarged weapon and have advantage on Strength checks and Strength saves and that’s pretty much it. The effects of the Enlarge/Reduce spell in the PHB suggest another interpretation, a bit less advantageous than what the DMG and MM imply.
#D&d 5e character size Pc
Somewhat balanced, but definitely no fun, leaving a situation where the PC would have all the advantages and probably few, or none, of the constraints of being large. I’d assume, though, that the DM would just have to adjust for that, reducing the number of five-foot-wide corridors and so on in a given adventure, or else the player playing the large PC would just be left out.
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These huge advantages would be balanced out a bit by the fact that a large PC would have to squeeze in a lot of common situations – traveling through Dwarven tunnels or visiting the ubiquitous pseudo-Medieval taverns. According to the DMG, a large-size playable race would deal double weapon damage at level 1, and with the way hit dice work in the MM, it could be argued that their class hit dice would be upgraded by one die type, meaning a large-sized fighter for example would have d12 hit dice instead of d10 due to size. For more of my cool D&D ideas, check out my Hoard of House Rules! Just shy of a dollar.Īs it stands, making any large-sized playable race in D&D 5E is more of a problem than is likely to be worthwhile.